The two personal quests that unlock him, are focused on exploring the particularly distant and remoted regions of the game map, rather than straight-up violence and killing. His single-focused Abilities deck also means that Nightshroud can't be used as a tank, as a mage, as a support, or even as a dedicated ranged damage-dealer. He's too reliant on Darkness and Invisilibility, to the point that he becomes all but useless if he can't benefit from either of these effects.
Sadistic Choice: The Unending Dominance card.Minion Master: The sheer number of summoning abilities in the character's deck is staggering - not to mention, that some of them create two, or even three minions at once! On the other hand, this tactics is severely limited by her short hand every such card is effectively Lost the moment it is used, so to avoid exhausting herself, Summoner usually has to keep two or three abilities active at most.Among her summons, there's one for every of these, which Charges it by making a standard attack - and as the summoned minions act immediately before your character does, they effectively serve as a power conduit that allows you (or another party member) to spam particularly strong abilities one after another without wasting the previous turn to set them up. The Summoner's aggressive spells use four different elements - Fire, Wind, Earth, and Darkness. Notably, Summoner specializes by calling creatures from the other worlds into this one, turning them into unwilling examples of this trope as well.
Dimensional Traveler: as all Aesthers.In fact, it can be built and played as a straight-up mage without any minions, which will make the class name somewhat non-indicative. Black Mage: Besides the skills that summon additional allies and otherwise support them, the character class have access to a wide variety of damaging spells and curses.A member of plane-shifting spectral beings, a Summoner fills the battlefield with things from other dimensions, be it aggressive alien creatures, or bolts of pure destructive energy.